Alternate Reality
Virtual reality (VR), a completely fabricated reality, entered the mainstream during 2016 with the launch of the Oculus Rift, HTC Vive, PlayStation VR, Gear VR, and Google Cardboard. Augmented reality (AR), or the overlay of data on top of your current world view, has been in existence for many years through heads-up displays and Google Glass (see our 2016 trend “GUI to NUI”). Mixed Reality (MR) is still in its infancy, and lies somewhere between AR and VR, projecting fabricated elements on to existing real world structures and spaces. The most advanced MR technologies are Microsoft’s HoloLens and a company called Magic Leap, backed by Google, Qualcomm, and Alibaba. The magic of VR is “presence”, or the ability to trick your brain into believing it’s somewhere it’s not. VR has so far been relegated to entertainment. AR has been more focused on utility, overlaying information on to the real world, allowing the perception of both synthetic light and natural light bouncing off objects. Mixed Reality is the best of both worlds and could potentially have the most obvious path to mainstream consumer adoption. MR overlays completely synthetic visuals and anchors them in the real world, allowing a shark to swim through your kitchen for example, or displaying a three-dimensional castle on your desktop that you could walk around to explore. MR clearly has applications in entertainment but can also be used to create virtual computer desktops on any surface, allows for three-dimensional design work, or even aiding surgeons while working in patients. There are also implications for electronics, real estate, employment, industry, and media.